Large City: Slæ̈rn Sahimu-kun

Slæ̈rn Sahimu-kun

Slæ̈rn Sahimu-kun
Example Gnoll architecture.
StateOlatkana
ProvenceFïtaglokīē Principality
RegionKtöl-awiu Savannah
Founded1103
Community LeaderLord Gnanvaihn
Area196 km2 (78 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation1252 m (4107 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population46270
Population Density236 people per km2 (593 people per mi2)
Town AuraTransmutation
Naming
Native nameSlæ̈rn Sahimu-kun
Pronunciation/vjɑnf/ /kuŋ/
Direct Translation[opposite] [victim; prey]
Translation[Not Yet Translated]

Slæ̈rn Sahimu-kun (/vjɑnf/ /kuŋ/ [opposite] [victim; prey]) is a temperate Large City located in the Fïtaglokīē Principality of the Olatkana.

The name Slæ̈rn Sahimu-kun is derived from the Sylvin language, as Slæ̈rn Sahimu-kun was founded by G̈ilêd, who was culturaly Gnoll.

Climate

Slæ̈rn Sahimu-kun has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being a cold 2°C (35°F) and its average temperature during the winter being a cold 7°C (44°F). Slæ̈rn Sahimu-kun receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Sahimu-kun covers an area of nearly 196 km2 (78 mi2), and an average elevation of 1252 m (4107 ft) above sea level.

Overview

Slæ̈rn Sahimu-kun was founded durring the early 12th century in spring of the year 1103, by G̈ilêd. The establishment of Slæ̈rn Sahimu-kun was somewhat plagued by a lack of willing colonists, leading to G̈ilêd electing to pay people to resettle in Slæ̈rn Sahimu-kun.

Slæ̈rn Sahimu-kun was built using the conventions of Gnoll durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Sahimu-kun is no diffrent. The city's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Slæ̈rn Sahimu-kun is buildings are arranged within a network of crampt cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Slæ̈rn Sahimu-kun is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.

Civic Infrastructure

Slæ̈rn Sahimu-kun possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Sahimu-kun has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Sahimu-kun has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Sahimu-kun. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Sahimu-kun's parks.

Slæ̈rn Sahimu-kun has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Sahimu-kun.

Slæ̈rn Sahimu-kun has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Sahimu-kun has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Sahimu-kun has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Sahimu-kun has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Sahimu-kun has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Sahimu-kun has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Sahimu-kun has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Sahimu-kun's public wards, blessings, and other arcane systems.

Slæ̈rn Sahimu-kun has an Scientific Academy which provides higher education in the natural sciences.

Slæ̈rn Sahimu-kun possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Sahimu-kun's grid is powered by an arcane means.

Slæ̈rn Sahimu-kun possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Slæ̈rn Sahimu-kun has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Sahimu-kun has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Slæ̈rn Sahimu-kun has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Sahimu-kun's natural decorations nor waterways.

Slæ̈rn Sahimu-kun has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Sahimu-kun has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Sahimu-kun has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Slæ̈rn Sahimu-kun is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Slæ̈rn Sahimu-kun's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Slæ̈rn Sahimu-kun there is a constant smell of overcooked presumably ethnic food.

The Bonewrought Willow near Slæ̈rn Sahimu-kun are known to be a mutant strain of the creature.

Slæ̈rn Sahimu-kun's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Mysticism energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 91
  • Farmers: 136
  • Farm Laborer: 272
  • Hunters: 144
  • Milk Maids: 112
  • Ranchers: 59
  • Ranch Hands: 138
  • Shepherds: 110
    • Farmland: 187393 m2
    • Cattle and Similar Creatures: 11567
    • Poultry: 138810
    • Swine: 9254
    • Sheep: 462
    • Goats: 92
    • Horses, Mounts, and Beasts of Burden: 4627

Craftsmen

  • Arms and Toolmakers: 92
  • Blacksmiths: 98
  • Bookbinders: 60
  • Buckle-makers: 67
  • Cabinetmakers: 107
  • Candlemakers: 154
  • Carpenters: 126
  • Clothmakers: 132
  • Coach and Harness Makers: 50
  • Coopers: 121
  • Copper, Brass, Tin, Zinc, and Lead Workers: 65
  • Copyists: 46
  • Cutlers: 39
  • Fabricworkers: 107
  • Farrier: 280
  • Furriers: 29
  • Glassworkers: 177
  • Gunsmiths: 103
  • Harness-Makers: 43
  • Hatters: 89
  • Hosiery Workers: 33
  • Jewelers: 51
  • Leatherwrights: 110
  • Locksmiths: 45
  • Matchstick makers: 74
  • Musical Instrument Makers: 69
  • Painters, Structures and Fixtures: 60
  • Paper Workers: 67
  • Plasterers: 60
  • Pursemakers: 81
  • Roofers: 47
  • Ropemakers: 45
  • Rugmakers: 43
  • Saddlers: 87
  • Scabbardmakers: 95
  • Scalemakers: 49
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 43
  • Shoemakers: 44
  • Soap and Tallow Workers: 181
  • Tailors: 264
  • Tanners: 60
  • Upholsterers: 68
  • Watchmakers: 63
  • Weavers: 136
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 32
  • Beer-Sellers: 63
  • Booksellers: 72
  • Butchers: 125
  • Chandlers: 107
  • Chicken Butchers: 130
  • Entrepreneurs: 47
  • Fine Clothiers: 118
  • Fishmongers: 121
  • Florists: 27
  • Potion Sellers: 79
  • Resellers: 201
  • Spice Merchants: 64
  • Wine-sellers: 96
  • Wheelwright: 71
  • Woodsellers: 44

Service workers

  • Bakers: 210
  • Barbers: 280
  • Coachmen: 68
  • Cooks: 171
  • Doctors: 99
  • Gamekeepers: 72
  • Grooms: 40
  • Hairdressers: 149
  • Healers: 130
  • Housekeepers: 136
  • Housemaids: 231
  • House Stewards: 136
  • Inns: 43
  • Laundry maids: 84
  • Maidservants: 165
  • Nursery Maids: 81
  • Pastrycooks: 154
  • Restaurateur: 177
  • Tavern Keepers: 177

Specialized Laborer

  • Ashworkers: 63
  • Bleachers: 42
  • Chemical Workers: 26
  • Coal Heavers: 96
  • In-Town Couriers: 102
  • Long Haul Couriers: 107
  • Dockyard Workers: 87
  • Gas Workers: 22
  • Hay Merchants: 38
  • Leech Collectors: 126
  • Millers: 110
  • Miners: 105
  • Oilmen and Polishers: 70
  • Postmen: 102
  • Pure Finder: 60
  • Skinners: 140
  • Sugar Refiners: 27
  • Tosher: 75
  • Warehousemen: 154
  • Watercarriers: 103
  • Watermen, Bargemen, etc.: 132

Skilled Laborers

  • Accountants: 62
  • Alchemist: 69
  • Clerk: 98
  • Dentists: 48
  • Educators: 130
  • Engineers: 70
  • Gardeners: 47
  • Mages: 34
  • Plumbers: 48
  • Pharmacist: 55
  • Professors: 19
  • Scientists: 34
  • Wizards: 20

Civil Servants

  • Adventurers: 45
  • Bankers: 62
  • Civil Clerks: 102
  • Civic Iudex: 50
  • Consultants: 29
  • Exorcist: 102
  • Fixers: 54
  • Kami Clerk: 88
  • Landlords: 81
  • Lawyers: 55
  • Legend Keepers: 82
  • Militia Officers: 355
  • Monks, Monastic: 144
  • Monks, Civic: 165
  • Historian, Oral: 100
  • Historian, Textual: 56
  • Policemen, Sheriffs, etc.: 98
  • Priests: 201
  • Rangers: 62
  • Rat Catchers: 71
  • Scholars: 68
  • Spiritualist: 96
  • Slayers: 26
  • Storytellers: 181
  • Military Officers: 144

Cottage Industries

  • Brewers: 136
  • Comfort Services: 165
  • Enchanters: 55
  • Herbalists: 52
  • Jaminators: 149
  • Needleworkers: 140
  • Potters: 75
  • Preserve Makers: 128
  • Quilters: 72
  • Seamsters: 272
  • Spinners: 140
  • Tinker: 51
  • Weaver: 112

Artists

  • Actors: 49
  • Architects: 18
  • Bards: 72
  • Costumers: 28
  • Dancers: 55
  • Drafters: 30
  • Engravers: 38
  • Fine Furniture Carpenters: 22
  • Glaziers: 49
  • Inlayers: 44
  • Musicians: 128
  • Painters, Art: 24
  • Playwrights: 48
  • Sculptors, Art: 41
  • Wood Carvers: 171
  • Writers: 185

Produce Industries

  • Butter Churners: 159
  • Canners: 144
  • Cheesmakers: 185
  • Ice Merchants: 21
  • Millers: 100
  • Picklers: 78
  • Smokers: 60
  • Stockmakers: 52
  • Tobacconists: 69
  • Tallowmakers: 107

17490 of Slæ̈rn Sahimu-kun's population work within a Foundational Occupation.

27855 of Slæ̈rn Sahimu-kun's population do not work in a formal occupation, but do contribute to the local economy. 925 (2%) are noncontributers.

Points of Interest

Slæ̈rn Sahimu-kun is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Slæ̈rn Sahimu-kun might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Due to a magical anomaly, Slæ̈rn Sahimu-kun is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a mummified relic of Mysticism, an a mummified relic imbued with great amounts of Mysticism energies was created near Slæ̈rn Sahimu-kun by in time immemorial, reportedly some time during the early 2nd century.

History